using System.Collections.Generic;
using UnityEngine;

public class EquipmentItem : MonoBehaviour
{
	public int protection = 10;

	public EffectType[] ignoreEffects = new EffectType[1];

	[SerializeField]
	private List<PlayerSpecialProperty> specialProperties;

	public List<DamageTypeMultiplier> damageMultiplier;

	public List<PlayerSpecialProperty> GetSpecialProperties()
	{
		specialProperties.ForEach(delegate(PlayerSpecialProperty p)
		{
			p.item = this;
		});
		return specialProperties;
	}
}
